Present myself and my (2 current academic) interests: MonDoc and MneMonic
Since:
... I'd be happy if by the end of this session you have an idea about What should you expect from Flash? Even the comparison between Flash and Director on the Macromedia web site seems to suggest Flash as better for fast prototyping. "Macromedia Flash is often used to create fast-loading graphics, animations and application interfaces for the web and devices. Macromedia Director Shockwave Studio is used to create extensible multimedia content (including 3D) deployable across the web and fixed media." When Director was already a robust prototyping tool, Flash -and the Internet- were not even ideas, but scifi novel material. Over time, Macromedia has developed Flash and Director in the same direction, standardizing the two interfaces, adding features to Flash, until I can make only two plain disctinctions:
Ultimately, though, it's a matter of how comfortable one is with each of the interfaces and quirks. Of course you could include Flash elements in Director movies if you really liked Lingo over JavaScript, but why bother to learn two applications and two macro languages?
There's nothing inherently bitmap-oriented about the WIMP paradigm, but the use of icons and "buttons" as an alternative to menus, has led to the use of bitmaps in most implementations. In Flash, you can choose your ways. (1)swashbang smoke: bitmap frame stuffing, (2) real prototyping or (3) any combination thereof (incrementally going from (1) to (2))
On the other hand there are the applications which require vectorial imaging: drawing programs (FreeHand), mapping programs (StreetAtlas), morphing tools (Goo - for entertainment or research) or anything else where zooming in and out is essential for the structure and function of the prototype.
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